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Deep learning and general adversarial networks.

Photo by Pixabay from Pexels

This is part two of a miniseries, so please read part one before continuing:

This post is quite content-heavy despite my efforts to keep it simple, so you do not have to expect yourself to understand everything at once.

Besides the two bonus examples, a common theme between the video games is how AI was trained to generate playable and non-repetitive levels, or stages. How was it done? Generative adversarial networks (GANs).

After a night out with his friends in 2014, Ian Goodfellow returned home and invented what is now called a GAN. This AI technique is widely regarded as…

GAN = creative AI = ?

Photo by James Pond on Unsplash

This is part three of a miniseries, so please read parts one and two before continuing:

In the other parts of this miniseries, we talked about how GANs are used to generate new video game levels that adhere to all the rules and game physics. There are endless possibilities of how it can revolutionize modern gaming, including having more realistic graphics which can truly enhance the experience of virtual reality.

If you think about it, human intelligence is creativity. The “smartest” people you know are the ones who think outside the box; they think creatively and can make connections.

(Super Mario Bros., DOOM, and NVIDIA’s Recreation of Pac-Man)

It’s a-me, Mario!
It’s a-me, Mario!
Photo by Cláudio Luiz Castro on Unsplash

“It’s a-me, Mario!”

If you don’t know this catchphrase, I don’t know what planet you came from or why you clicked on this blog post, but still feel free to tag along :)

Hopefully, by now, you’ve caught onto why my series is called “ART-ificial Intelligence in Gaming.” If it isn’t clear, “ART” is emphasized because we’re talking about graphics, or the “art” in video games.

As I mentioned in my first blog post, today we’re exploring how AI can be incorporated in video game graphics. I chose three simple examples — focused on virtual world development — to keep…

Photo by Alexey Savchenko on Unsplash

Artificial intelligence in gaming has been around for a while, the most popular focus being in-game bots. But I’d like to point your attention towards the more artsy side of AI and its potential impacts on society and future technologies.

Hi! I’m Danielle Trinh, a rising artificial intelligence (AI) and machine learning (ML) enthusiast.

As a brief introduction to who I am and what I like doing: I am currently a second-year programmer for my high school’s FIRST robotics team, Robodox 599. …

Danielle Trinh

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